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Computing and the Law

According to the 1980 article written by Dennis Bathory Kitsz in October's 80 Microcomputing, "the microcomputer has fallen from mystique to appliance" and the law is finding it to be a daunting task to keep up with technological advances.

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Today's Camera Fits in Your Pocket

The world’s first digital camera was a big box that had a cassette attached to it. It was built in 1975 by Steven Sasson, an engineer who worked for Eastman Kodak.
Today, billions of people have digital cameras, which dramatically changed the way in which we take pictures. But it was the invention of the camera phone that was revolutionary.
In the past few years, nearly everything that has happened on earth (and in space), from the royal wedding of William and Kate to the Boston bombing and now the most tragic events in Nepal, have all been captured on a camera phone.
By 2005, compact digital cameras were very popular but the arrival of a phone-camera combination brought digital photography to the masses.
Professional photographers used to take photos only if they were sure it was a good shot. Amateur photographers did not want to waste one shot on a roll of film. Photography was an expensive hobby. Today, however, people take hundreds of images without consideration of cost or storage.

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Strategy

Sports fans are tracking NBA and NHL playoff games on their iPhones, streaming audio of their favorite baseball team's games at the office, and posting shots of their kids' soccer games on Flickr.
But technological innovation has not only transformed the way we interact with sports over the past 10-15 years, it has altered the sports themselves.
Consider practice. It is no longer running the ball and repetition. With so many advances in video and body-measurement technologies, combined with increasingly sophisticated software, coaches can break down the movements of every athlete to determine their strengths and weaknesses and how to improve their performance.
Other transformations include ticket purchasing, stadium experiences and the player-media-fan connection. With the advent of blogs and social networks like Twitter and Facebook, the media, fans and athletes can interact in real-time.
Computing power has also been applied to clothing and equipment design. Shoes, swimsuits, golf clubs and bikes can all improve our play and make us look better doing so.

Source: baselinemag.com

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Japan has been at the forefront of consumer technology, particularly mobile phone technology for years.
A group of Samsung Electronics researchers claim they’ve made a breakthrough discovery, as reported on in early April of this year in Business Insider. 
Samsung has found a technique that could help the company make your future smartphone thinner, more durable, and a deliver the Internet 100 times faster.
The “wonder material” is called graphene— a substance that’s stronger than steel and so ultra-thin that it’s considered to be two dimensional.
In fact, it’s one million times thinner than paper, according to the American Physical Society. First discovered in 2004, graphene is made of a single layer of carbon atoms bonded together in hexagonal patterns.


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COMPUTING IN SCHOOL

​The rapid and constant pace of change in technology is creating both opportunities and challenges for schools.
The opportunities include greater access to rich, multimedia content, the increasing use of online course-taking to offer classes not otherwise available, the widespread availability of mobile computing devices that can access the Internet, the expanding role of social networking tools for learning and professional development, and the growing interest in the power of digital games for more personalized learning.
At the same time, the pace of change creates significant challenges for schools. To begin with, schools are forever playing technological catch up as digital innovations emerge that require upgrading schools’ technological infrastructure and building new professional development programs. Some schools have been adept at keeping up with those changes, while many others are falling far behind, creating a digital divide based largely on the quality of educational technology, rather than just simple access to the Internet.
Source:edweek.org

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Technology and the Internet have made our lives better in many ways. It has also changed the way companies and individuals do business. To say that mobile traffic to e-commerce sites has increased over the years would be an understatement. In 2013 there were approximately 50 billion visits to an e-tailer. It has since grown an additional 15.4% in 2014 (InternetRetailer.com)

E-commerce has become a hugely successful part of the internet. It has created many online-only companies and e-tailers. These can allow you to buy multiple goods and services with real money without even leaving home (How far away is the use of Bitcoin, you ask?) This has now spread from computer-only, to being available on tablet computers and smartphones.

It is evident that e-commerce has changed the music industry, as well. iTunes, Google Play and Tidal have nearly wiped out traditional brick and mortar music shops.


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​Since the IBM computer that won a game of “Jeopardy” in 2011, technology has morphed the way in which medical professionals and their patients interact and communicate.
 
There are a dizzying number of ways technology can still transform the health care industry. From leveraging big data to tapping into social networking, the same industry that introduced Facebook and Angry Birds has turned its attention to technology and how it can be applied to keep people healthy.
 
How can technology assist health care? Here are five ways:
1. Crunching data to offer a better diagnosis and treatment
2. Helping doctors communicate with patients using translation programs
3. Linking doctors with other doctors worldwide
4. Connecting doctors and patients online
5. Helping patients stay healthy with mobile apps and gadgets


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New Hampshire Telephone Museum
One Depot Street - PO Box 444 - Warner NH 03278
info@nhtelephonemuseum.org - 603.456.2234

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